Traitor in Paradise
A house of strangers on the water, and two of you are playing a different game. Every dinner is an interrogation nobody admits to.
The game, lived in full — Fiji, Mexico City, Istanbul, Morocco. You eat the food and see the place like you'd travel there anyway. In between, you're playing.
A Volume is one complete game, staged over three to seven days in a place worth the flight. You arrive as a player. Where you stay, what you eat, who you sit next to at dinner — all of it is part of the design, and all of it is chosen the way we'd choose it for ourselves.
Between the meals and the mornings off, you're playing: challenges, negotiations, alliances, eliminations. The story runs the length of the trip and ends with one winner, a prize, and a table full of people who will not forget how it went.
Rosters run small. Most Volumes seat between twelve and thirty players, a mix of groups, couples and solos we cast by hand.
A call with us, a short interview, and something in the mail. We learn how you play; you learn just enough to be dangerous.
Arrival, the estate, dinner at one long table. The game opens quietly — the first reads happen before anyone announces a rule.
Some Volumes leave your mornings open — the market, the reef, the road. Others don't. We tailor every itinerary to the location, the estate, the game and the players, so the rhythm is never the same twice.
A final night built to be remembered: the last vote, the prize, and the long dinner where everyone finally says what they were doing the whole time.
Each Volume is written for its place. The full calendar goes to the access list first.
A house of strangers on the water, and two of you are playing a different game. Every dinner is an interrogation nobody admits to.
A city built for getting lost, a riad built for keeping secrets. Information is the currency and nobody has all of it.
One boat, one week, nowhere to go. The alliances you make on day two are the ones you have to live beside until the last morning.
Five nights inside a private riad and the old city around it. One of you is not who they say they are.
Guests arrive, meet, and receive their role in private. No one else sees it.
First round of play over a long table, seven storeys above the square.
A mobile round threaded through the market — alliances form on the move.
A day at the edge of the Agafay. Accusations are made under open sky.
Final round, final vote, and a dinner that settles everything.
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Dates, rosters and pricing are shared by request. Send us the shape of your group and we'll write back with what's open.
When a Volume opens, the list hears first.